The player is able to shoot, and move through, the green passenger cars. Notice that the Sherman, beyond wearing a Santa hat, leaves tracks on the grass hex but not on the road hex. I’m usually not a zoom in and watch the tiny details player, but it does show a good attention to detail that bodes well. The sheer scope of the game so far has me very hopeful. How many games give you a T35? In regards to the clicking required to fire all of the different weapons… Speaking of unusual tanks, look at this beauty. It rather reminds me of a well laid out ASL scenario brief. But in this case the development has been very clear, the dev very forthcoming, and I’m really excited. I just hope that my expectations are not too high as I’ve seen awesome marketing that ended up playing like a turd sandwich. Now lets step back and take in the whole works. The scale is variable, notice our hot and heavy city fighting? As development is still ongoing I would expect this to change. Note, all of these photos are from the last few months. Though even better is how the simplicity is retained in actual game play. The iconic vehicles are noticeable enough without being fetishized. The art design of the game has a really nice theme that meshes well with the style of the game without drifting into rivet counting land. I’m really excited for this one, he looks to have combined the right aspects with a UI that is spot on. Check out below for a collection of his most recent hits. Every few days Jo, the developer, posts some screenshots or a gif, or some other little tidbit. If you’re not using it, well, I’d really recommend it. I'd go so far to say that is is a VERY good mobile game - but quite underwhelming for PC.Second Front has a very fluid and open design process that is well displayed on the Microprose Discord channel.
![drifting lands pc game screenshot drifting lands pc game screenshot](https://gamechronicles.com/wp-content/uploads/2017/06/driftinglands.jpg)
it is very hard to compete or find a place. Compared to the countless other side scrolling shoot em ups however. I can give it a 5/10 for being about average. All in all - at THIS moment - the game is a disappointment, not because it is particularly bad - but because there is a lot of potential that is not used. No weapon with a unique effect (as in graphics, damage or way it fires) - i found uniques - but they are usually normal items with 1 characteristic that you cannot find on rares - and they usually break when you retreat. but in several hours of gameplay - i have found no items that was really outstanding. I only managed to get to Grade 3 though ( out of 12 mind ) - so you HAVE to keep in mind that i only just scratched whats beneath. i do not think there is anything like that. To compare - in Diablo (which the game was advertised to be compared to) - there is a chance to get items that singlehandedly elevate a mediocre character to a very powerful one. Items seem to be tailored to the players level - that means once you get mostly appropriate items - 99.999999% of any further drops become useless. There is no urge to grind for "the perfect loadout", No will to "play just another level for the chance to get a really outstanding item". neutral: - the story is forgettable and the storytelling feels like an afterthought other thoughts: This game fails hard where it wanted to shine - i think. I would have wished for the option to either be allowed to switch to an alternative weapon during the levels or mix and match mechanics of two weapon types. In the end i only use either lasers or Railguns. Out of about a dozen different weapontypes, i find only 3 remotely useful. the weapons in particular are a HUGE disappointment. It almost all comes down to 3 simple stats and a few percentage bonuses. a very good UI that allows no confusion The good: - simplistic but nice visuals all through the game - clearly recognizable enemy types - a very good UI that allows no confusion - a good "skill" system the bad: - flawed randomly generated loot that turns out to be vendor trash 99% of the time, regardless of "rarity level" - some skills are CLEARLY better than others or even almost mandatory (like auto-retreat) - Huge amount of customization at first turns out to be mostly for show.
![drifting lands pc game screenshot drifting lands pc game screenshot](http://static-5.app4smart.me/uploads/posts/thumbs/7952/f-2174-38dfc442ca.jpg)
The good: - simplistic but nice visuals all through the game